The Philosophy behind Virtual Emulated-Reality (VER) Animation
Virtual
Emulated-Reality is to reshape 3D-immersive and gaming-styled interactive
computer animation for a home-cinema entertainment and to allow not only
enjoying the multimedia content but also gaining “self-healing” and “self-care”
benefits which are conditioned on the usage of VerQAG-device (not
available at the market now) that employs “Bi-Visual Fluctuations Perception” phenomenon.
This is predicated on the idea
that home-cinema viewer is limited in movement by sitting on a comfortable
armchair or sofa. A sitting viewer can move his or her head to one side or the
other, vertically and horizontally, at approximately no more than 180-degrees.
Such flat, or semi-spherical, 180-degree panorama-viewing space is enough to
enjoy virtual emulated-reality environment (VER-Environment) in order to
achieve so called “self-healing through self-entertaining” pre-conditioned
goals.
At first sight all this may look
like a lot of hype and "seemingly nonsense" substance if to pay
attention to the employment of anaglyph graphic (better to say
“quasi-anaglyph”), considered as outdated, but specifically designed to be
observed with the usage of VerQAG-device equipped with color-pair filters which
may be determined by color-blind or stereo-blind spectators.
It’s postulated that the usage of VerQAG-device
with color-pair filters may compensate for color-blindness and
depth-perception loss and can be tailored to an individual’s visual impairments
so viewers may enjoy created hologram-like imagery that adjusts itself to the
subject’s eye conditions. The user types in their eye prescription and the
system adjusts the apparent 3D-depth of the image to bring it into focus. The
algorithm can even take into account more serious eye problems by splitting the
image into segments and placing the segments at focal depths that avoid the
damaged part of the eye.
The usage of VerQAG-device with
color-pair filters presupposes the arousal of both “Anaglyph-Sync” and “Uni-Sync” vision-perception effects; however, VerQAG-device
equipped with standard lenses only and used
without color-pair filters may condition “Uni-Sync”
vision-perception effect to cause “AudioVisual Synergy-Synesthesia Charactery Stimulation”.
AudioVisual Synergy-Synesthesia Charactery Stimulation is a core of “AudioVisual Synergy-Synesthesia-Synchronization Compositing Frequency-based Neuro-Therapy” (“AV3SynC-Neuro-Therapy”) that, to a certain
extent, results in experiencing of Autonomous
Sensory Meridian Response (ASMR).
AV3SynC-Neuro-Therapy is a training-based program
consisting in practicing of task-performing and self-entertaining
audiovisual-stimuli-conditioned eyes exercises with a usage of VerQAG-device.
The final releases of the Author-branded multimedia content (audiovisual
products) in the form of animations (aka VER-animation) are designed to be
screened at online “VERA-CITy”
sub-platform integrated into DPP-Platform that in addition allows demonstrating the immersive
content from pre-production to post-production.
Obviously, reaching the right audience requires
teaching prospective audience how to watch VER-animation, so in this connection
the Author organize online events, webinars and training-based programs.
Depending on the scale of
crowd-funding, crowd-investing and direct-participation-financing campaigns all
Author-branded audiovisual products in the form of VER-animation may be
released in “LITE” or “PRO” versions which are designed for engaging immersive
and interactive experience at different levels and which are conditioned on the
following:
(1) Using VerQAG-device with
color-pair filters;
(2)Using VerQAG-device equipped with
standard lenses only.
The “LITE” and “PRO” version
features are generally distinguishable depending on -
(1) using either stereoscopic or
monoscopic 360-degree professional video-cameras,
(2) employing outside programs and
mobile applications deployed at DPP-Platform sub-platforms to work in
combination with selective audiovisual product,
(3) end-of-chain post-working with
applying specialized audio (SFX) and computerized glasses-free 3D visual
effects (VFX) for new-level immersion.
The “LITE-version” pilot-released
audiovisual products are aimed at (i) demonstrating the merit of investing in
“PRO-version” or otherwise, as an alternative, the merit of the IP LICENSING and
FRANCHISING that might be accompanied with acquisition of
author-branded IP-assets portfolio, and (ii) helping to define the "ideal
audience" and best to reach prospective customers with PRO-version
release.
The usage of monoscopic cameras
(or mobile gadgets equipped with 360-degree cameras) with two different
180-degree lenses to create selective audiovisual product in its “LITE-version”
is fairly enough even though it allows capturing a full 360-degree immersive
video image. The mobile 360-degree cameras are certainly cheaper and
all-around-panoramic environment is to be created with “stitching” when two or
more images are joined together to create a complete 360-degree view.
As planned, all Author-branded audiovisual products are to be accompanied with –
(a) specifically-stylized piano-played musical compositions in their original and digitally-arranged forms to cause spectator’s’ cognitive mnemonic perception with harmonious associative effect;
(b) specifically-stylized guitar-played musical themes sounding seemingly differently but associatively-similar and causing spectators’ cognitive on-the-same-string audiovisual perception effect.
The selective guitar and played musical
compositions created by the Author are used as the Author-branded
music-promo-sampling to accompany Animatic draft-videos hosted at “Dimanasus Prophecy”
YouTube channel.